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Thursday, 13 February 2025

Postmodern Informationist Science Fiction Literature.


Postmodern literature is unruly, characterized by a playful rejection of traditional literary conventions. It's literature where meaning is fluid, truth is subjective, and the reader is just as important as the writer. 

Several key concepts help illuminate this fascinating genre:

The Death of the Author

Roland Barthes's "Death of the Author" (1967) argues that a text's meaning doesn't reside solely in the author's intentions or biography. Instead, meaning is created through the interaction between the text and the reader. This concept liberates the reader from the constraints of authorial intent, allowing for multiple interpretations and a more active role in meaning-making.

Intertextuality

Postmodern literature thrives on intertextuality, the weaving together of multiple texts within a single work. This can involve allusions, parodies, pastiches, and other forms of borrowing and reworking existing texts.

Intertextuality highlights the interconnectedness of knowledge and culture, blurring the lines between original and borrowed material.

Existential Geworfenheit

Geworfenheit, a German word meaning "thrownness," is a concept from existential philosophy that emphasizes the arbitrary and contingent nature of human existence. We are "thrown" into a world we didn't choose, with circumstances beyond our control. 

Postmodern literature often explores this sense of existential angst, highlighting the lack of inherent meaning and the freedom (and burden) of creating our own values. Our lives don't necessarily conform to the pattern of a grand narrative with the beginning middle and end. For many people most of the time it's more like being thrown into an episode of larger existence encapsulating history, prehistory, society, culture and all of the cultural and social conventions that go with them.

Iser's Reader-Response Theory

Wolfgang Iser's reader-response theory complements Barthes's "Death of the Author." Iser argues that meaning is not inherent in the text but is created through the interaction between the reader and the text. Readers bring their own experiences, beliefs, and values to the reading process, filling in gaps and constructing meaning in a dynamic and subjective way.

The Flawed Narrator

Postmodern literature often features flawed or unreliable narrators, whose perspectives are limited, biased, or even intentionally deceptive. This challenges the reader's trust in the narrative and forces them to question the nature of truth and reality. Flawed narrators can also be used to explore the complexities of human psychology and the subjective nature of experience.

These concepts are just a few of the tools that postmodern writers use to challenge traditional literary conventions and explore the complexities of contemporary life. By embracing ambiguity, fragmentation, and self-reflexivity, postmodern literature invites readers to actively participate in the creation of meaning and to question the very nature of reality.

Informationist Science Fiction: When Data Becomes the Fabric of Reality

Science fiction has always mirrored our world, reflecting our hopes, fears, and our ever-evolving relationship with technology. A burgeoning subgenre, informationist science fiction, delves into the very nature of information and its profound impact on reality.

The Architect of Informationist Science Fiction Literary Theory: Bruce R. Long

Philosopher Bruce R. Long's work has provided the theoretical framework for understanding these narratives. His concept of informationist novums is central. These aren't simply new gadgets; they represent fundamental shifts in how information is structured and interacts with the physical world.

Informationist Novums: Redefining Reality

Informationist novums manifest in various ways:

 * Semantic Information as Physical: Imagine information not as abstract, but tangible. This could be data streams reshaping landscapes or code directly altering biology.

 * Information as Consciousness: What if consciousness could be uploaded, transferred, or shared across networks? This could lead to new existences, blurring individuality and dissolving boundaries between minds.

 * Simulated Realities:  A common trope, but informationist narratives explore the philosophical implications of a world where the line between real and simulated becomes irrelevant.

Examples in Literature and Film
While still developing, informationist science fiction has found expression in various works:

Literature

Samuel R. Delany's Babel-17 explores language's power to shape reality. Vernor Vinge's A Fire Upon the Deep features zones of thought where physics itself is determined by information processing. Cixin Liu's The Three-Body Problem (basis for the Netflix series of the same name) presents a civilization whose very biology is tied to information and its manipulation. 

Ted Chiang's Stories of Your Life and Others (containing the novella "Story of Your Life," which was adapted into the film Arrival) explores how different modes of processing information (like the alien's non-linear language) can radically alter perception and experience of time itself. 

Jeff VanderMeer's Southern Reach trilogy (the basis for the film Annihilation) plays with the idea of a zone where the laws of information and reality break down, leading to strange mutations and a blurring of the boundaries between species and even consciousness.

Vernor Vinge's "A Fire Upon the Deep" has numerous informationist tropes and novums including a telepathically networked alien cluster-species and a galactic informational 'slow zone'.

 Film

The Matrix is a classic simulated reality narrative. Transcendence and Ex Machina delve into ethical and existential questions around AI and consciousness. 

Arrival explores how a non-linear understanding of time, facilitated by understanding an alien language, transforms human perception.  Crucially, the information learned from the aliens isn't just about their language; it's about their experience of time, which becomes accessible to the protagonist, effectively allowing information to travel through time and reshape her own understanding of past, present, and future. 

Annihilation depicts a region where the laws of reality are distorted, reflecting the mutability of information itself at a fundamental level.

Television

The Netflix adaptation of 3 Body Problem expands on the novel's themes, visually representing the alien civilization's manipulation of information to disrupt human science and psychology.

Postmodern Features of Informationist Science Fiction

As our world becomes increasingly data-driven, informationist science fiction provides a powerful lens. It challenges us to critically examine information, consciousness, and reality. By exploring these themes, it not only entertains but offers valuable insights into the future we are creating.

Informationist science fiction frequently exhibits postmodern characteristics, reflecting the subgenre's focus on the fluid and subjective nature of reality in a data-saturated world. The destabilization of grand narratives is a key element, as the traditional boundaries between objective truth and subjective experience blur. In worlds where information can be manipulated, consciousness uploaded, and reality simulated, the very concept of a singular, fixed reality becomes suspect. Characters often grapple with the ontological uncertainty of their existence, questioning what is "real" and what is merely a construct of information. This questioning extends to identity itself, as the lines between individual minds become porous and the possibility of merging with or being overwritten by other consciousnesses becomes a tangible threat or promise.

The postmodern emphasis on intertextuality also appears, as informationist narratives often draw from and remix existing science fiction tropes, philosophical concepts, and technological anxieties, creating a complex tapestry of ideas about the nature of information and its influence.
Furthermore, informationist science fiction often plays with the postmodern concepts of simulation and hyperreality. Simulated realities are not just plot devices; they become spaces where the very nature of reality is interrogated. 

The hyperreal, where simulations become more real than the real, is a common theme. Characters may struggle to distinguish between the "real" world and its simulations, leading to a breakdown of traditional notions of authenticity and meaning. The constant flow of information and the ease with which it can be manipulated create a sense of fragmentation and a loss of grounding in a stable reality. 

This mirrors the postmodern condition, where individuals are bombarded with information from various sources, making it difficult to discern truth from falsehood and leading to a sense of epistemological vertigo. The focus on information as the fundamental building block of reality allows informationist narratives to explore these postmodern themes in a particularly compelling and relevant way, reflecting our increasingly data-driven world.


References

* Long, B. R. (2018). A Scientific Metaphysical Naturalisation of Information: with an indication-based semantic theory of information and an informationist statement of physicalism. University of Sydney.
 * Long, B. R. (2014). Information is intrinsically semantic but alethically neutral. Synthese, 191(14), 3447-3467.
 * Liu, Cixin. (2008). The Three-Body Problem. (Translated by Liu Yukun).
 * Chiang, Ted. (2002). Stories of Your Life and Others.
 * VanderMeer, Jeff. (2014). Annihilation.




Sunday, 2 February 2025

The Grandfather Paradox: Origins in Sci Fi (Gemini Advanced)

The grandfather paradox is a classic thought experiment that explores the potential contradictions that could arise from time travel.

It asks:

What would happen if you went back in time and killed your own grandfather before he met your grandmother?

First discussion:

While the exact origin is debated, the paradox was likely first discussed in the late 1920s. Some sources credit the 1929 novelette "Paradox" by Charles Cloukey as an early exploration of the concept. However, the first published instance of the paradox as we know it today is generally attributed to Nathaniel Schachner's short story "Ancestral Voices", published in 1933.

First grandfather paradox novums in fiction:

 * "Ancestral Voices" by Nathaniel Schachner (1933): This story is considered one of the earliest examples of the grandfather paradox in fiction. It involves a man who travels back in time and interferes with his ancestor's life, potentially erasing himself from existence.

 * "Future Times Three" by René Barjavel (1943): This novel also explores the paradox, featuring a protagonist who travels to the past and inadvertently causes his own non-existence.
These early works laid the foundation for countless other stories and films that have grappled with the grandfather paradox and its implications for time travel.

Additional notes:

 * It's important to note that neither "Ancestral Voices" nor "Future Times Three" explicitly use the term "grandfather paradox." This term became more popular later, likely after the publication of René Barjavel's book "Le Voyageur Imprudent" in 1943.

 * The grandfather paradox is a popular trope in science fiction, appearing in works like Ray Bradbury's "A Sound of Thunder" and the "Back to the Future" film series.

 * The paradox is not just a fictional concept. It has also been debated by philosophers and physicists, particularly after Einstein's theories of relativity suggested the possibility of time travel.
I hope this information is helpful!

Sunday, 26 January 2025

I am proposing a new foundational definition and conception of mental illness: Maladaptive MISinformation processing.




Humanoid General Purpose Robot list...

  1. 1X (Neo)
    1. YouTube: 1X-tech
    2. Website: 1X.tech
  2. Agility Robotics (Digit)
    1. YouTube: AgilityRobotics
    2. Website: Agility Robotics
  3. Alter (University of Tokyo/Osaka University)
    1. YouTube: Alter Robot
  4. Apptronik (Apollo)
    1. Video: Apollo Demo
    2. Website: Apptronik
  5. ASIMO (Honda)
    1. Website: Honda ASIMO
    2. YouTube: ASIMO
  6. Astribot (S1)
    1. YouTube: Astribot
    2. Website: Astribot
  7. Boston Dynamics (Atlas)
    1. YouTube: BostonDynamics
    2. Website: Boston Dynamics
  8. EngineAI (PM1/SEO1)
    1. YouTube: Engineairobot
  9. Figure (Figure 01/02/03)
    1. YouTube: FigureAI
    2. Website: Figure
  10. Fourier Intelligence (GR-1)
    1. Video: GR-1 Demo
    2. Website: Fourier Intelligence
  11. Galbot (G1)
    1. Video: G1 Demo
  12. HRP Series (AIST/Kawada Robotics)
    1. Website: Kawada Robotics
    2. YouTube: HRP Robots
  13. iCub (IIT - Italian Institute of Technology)
    1. Website: iCub
    2. YouTube: iCub Robot
  14. Kebbi (Nuwa Robotics)
    1. Website: Nuwa Robotics
    2. YouTube: Kebbi Robot
  15. Keppler Robotics (Keppler)
    1. Video: Keppler Demo
    2. Website:Keppler Robotics
  16. Kengoro and Kenshiro (University of Tokyo)
    1. YouTube: Kengoro and Kenshiro
  17. LimX Dynamics (P1)
    1. Video: P1 Demo
    2. Website: LimX Dynamics
  18. Mentee Robotics (Menteebot)
    1. YouTube: Menteerobotics
    2. Website: Menteerobotics.com
  19. Miko (Emotix)
    1. Website: Emotix
    2. YouTube: Miko Robot
  20. NAO (SoftBank Robotics)
    1. Website: SoftBank Robotics
    2. YouTube: NAO Robot
  21. Neura Robotics (4NE1)
    1. Video: 4NE1 Demo
    2. Website: Neura Robotics
  22. Pepper (SoftBank Robotics)
    1. Website: SoftBank Robotics
    2. YouTube: Pepper Robot
  23. PNDBotics (Adam)
    1. Video: Adam Demo
  24. Pudu (D9)
    1. Video: D9 Demo
  25. REEM-C (PAL Robotics)
    1. Website: PAL Robotics
    2. YouTube: REEM-C
  26. RoboThespian (Engineered Arts)
    1. Website: Engineered Arts
    2. YouTube: RoboThespian
  27. Robonaut (NASA)
    1. Website: NASA Robonaut
    2. YouTube: Robonaut
  28. Robotera (Star 1)
    1. Video: Star 1 Demo
  29. Sanctuary (Phoenix)
    1. YouTube: SanctuaryAI
    2. Website: Sanctuary AI
  30. Sophia (Hanson Robotics)
    1. Website: Hanson Robotics
    2. YouTube: Sophia Robot
  31. TALOS (PAL Robotics)
    1. Website: PAL Robotics
    2. YouTube: TALOS Robot
  32. Tesla (Optimus)
    1. YouTube: Tesla Optimus
    2. Website: Tesla AI
  33. T-HR3 (Toyota)
    1. Website: Toyota Robotics
    2. YouTube: T-HR3
  34. Tian Gong (General Purpose Humanoid)
    1. Video: Tian Gong Demo
  35. UBTECH (Walker S)
    1. Video: Walker S Demo
    2. Website: UBTECH Robotics
  36. Unitree (G1)
    1. YouTube: Unitree Robotics
    2. Website: Unitree Robotics
  37. Xiaomi (CyberOne)
    1. YouTube: Xiaomi CyberOne
    2. Website: Xiaomi CyberOne
  38. Xinhaoyun Robot Technology (Xuanwu)
    1. No URL available.
  39. XPeng (Iron)
    1. Video: XPeng Robotics
  40. Zhiyuan Robotics (Agibot A2, A2-Max)
    1. Website: Zhiyuan Robotics






















Tuesday, 31 October 2023